Actor Definition And Meaning

()Changes the z-order for this actor so it is in back of all siblings. (boolean visible)If false, the actor will not be drawn and will not obtain touch occasions. (Groupparent)Called by the framework when an actor is added to or faraway from a gaggle. ()Removes this actor from its mother or father, if it has a mother or father. (Actorascendant, Vector2localCoords)Converts coordinates for this actor to these of an ascendant.

actor

Add a listener to obtain events that hit this actor. Removes this actor from its mother or father, if it has a parent. The second part notifies listeners on every actor starting at this actor and, if Event.getBubbles() is true, propagating upward to the foundation. ()Changes the z-order for this actor so it’s in front of all siblings.

(float x, float y, boolean touchable)Returns the deepest visible (and optionally, touchable) actor that incorporates the desired level, or null if no … Read More

Actor Definition And Meaning

()Changes the z-order for this actor so it is in back of all siblings. (boolean visible)If false, the actor will not be drawn and will not obtain touch occasions. (Groupparent)Called by the framework when an actor is added to or faraway from a gaggle. ()Removes this actor from its mother or father, if it has a mother or father. (Actorascendant, Vector2localCoords)Converts coordinates for this actor to these of an ascendant.

actor

Add a listener to obtain events that hit this actor. Removes this actor from its mother or father, if it has a parent. The second part notifies listeners on every actor starting at this actor and, if Event.getBubbles() is true, propagating upward to the foundation. ()Changes the z-order for this actor so it’s in front of all siblings.

(float x, float y, boolean touchable)Returns the deepest visible (and optionally, touchable) actor that incorporates the desired level, or null if no … Read More