Guide To Actor Mapping

Event when this actor has the mouse moved off of it with the clickable interface. Event when this actor overlaps another actor, for example a participant strolling into a set off.

Called on consumer when updated bReplicateMovement value is obtained for this actor. Called on client when updated AttachmentReplication worth is obtained for this actor. Event when this actor bumps right into a blocking object, or blocks one other actor that bumps into it. Event when this actor is beneath the mouse when left mouse button is launched while utilizing the clickable interface. Event when this actor has a finger moved off of it with the clickable interface.

Always referred to as instantly after properties are obtained from the remote. Returns true if this actor has been rendered “just lately”, with a tolerance in seconds to outline what “latest” means. Queries world and updates overlap detection state for this actor.… Read More