Determines whether or not the gap between the given SrcLocation and the Actor’s location is throughout the net relevancy distance. Returns true if Actor has deferred the RegisterAllComponents()call at spawn time (e.g. pending Blueprint SCS execution to arrange a scene root component).
Hook to allow actors to render HUD overlays for themselves. Event referred to as when this Actor is reset to its preliminary state – used when restarting stage without reloading. Event known as when this Actor is no longer the view goal for the given PlayerController. Event called when this Actor turns into the view goal for the given PlayerController.
Actor folder paths are only obtainable in development builds. Get half-top/radius of a giant axis-aligned cylinder around this actors registered colliding components, or all registered parts if bNonColliding is fake. Returns a list of all actors spawned by our Child Actor Components, including children of youngsters. Actor labels … Read More