Gets the value of the enter axis key if enter is enabled for this actor. Returns the dot product from this Actor to OtherActor, ignoring Z. Returns the gap from this Actor to OtherActor, ignoring Z. Returns the world area bounding field of all components in this Actor. Get the up (Z) vector (length 1.zero) from this Actor, in world house.
Get axis-aligned cylinder around this actor, used for easy collision checks (ie Pawns reaching a vacation spot). Returns how a lot control the remote machine has over this actor. Get the owner of this Actor, used primarily for community replication. Get the community mode (devoted server, shopper, standalone, and so on) for this actor. Returns true if the actor ought to be dormant for a particular web connection.
Returns whether or not an actor is beginning play in DispatchBeginPlay()throughout stage streaming (which includes initial degree load). Returns the space from this Actor to OtherActor, ignoring XY. If true, this actor is no longer replicated to new purchasers, and is “torn off” (becomes a ROLE_Authority) on clients to which it was being replicated. Returns collision extents vector for this Actor, based mostly on GetSimpleCollisionCylinder().
- Spawning a new actor is achieved through the start and create strategies of the Actortrait.
- It offers a number of different ways of making actors, for particulars check docs.
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Get the right (Y) vector (size 1.zero) from this Actor, in world space. Get the forward (X) vector (length 1.0) from this Actor, in world area. Returns the bounding field of all components that make up this Actor (excluding ChildActorComponents). Find the FNetworkObjectInfostruct associated with this actor (for the main NetDriver). Called when this actor is no longer the given PlayerController’s ViewTarget.
Returns how a lot control the native machine has over this actor. Returns the instigator’s controller for this actor, or nullptr if there may be none. Returns the instigator for this actor, or nullptr if there is none. Gets the value of the input axis if input is enabled for this actor.