Pushes this actor on to the stack of input being handled by a PlayerController. Called by ApplyDeltaToActor to perform an actor class-particular operation based mostly on widget manipulation. Debug rendering to visualise the component tree for this actor. Initiate a begin play name on this Actor, will handle calling in the right order.
Adds a delta to the transform of this actor in world area. Adds a delta to the rotation of this actor in world area.
Debug helper to indicate the component hierarchy of this actor. This will check to see if the Actor continues to be on the planet. Called by the networking system to name PreReplication on this actor and its components utilizing the given NetDriver to search out or create RepChangedPropertyTrackers.
Calculates the actor space bounding field of all parts on this Actor. Overridable native event for when play begins for this actor.
- You can implement began, stopping and stopped strategies of the Actor trait.started gets referred to as when actor begins and stopping when actor finishes.
- Check API documentationfor more info on the actor lifecycle.
Removes this actor from the stack of enter being handled by a PlayerController. Detaches the RootComponent of this Actor from any SceneComponent it’s currently connected to. Detaches all SceneComponents in this Actor from the supplied father or mother SceneComponent.
Attaches the RootComponent of this Actor to the provided component, optionally at a named socket. Attaches the RootComponent of this Actor to the RootComponent of the supplied actor, optionally at a named socket. Puts a part in to the OwnedComponents array of the Actor.