Called by the framework when this actor or any ascendant is added to a bunch that’s within the stage. This methodology is used to delegate touchDown, mouse, and enter/exit occasions. If this methodology returns null, those events is not going to occur on this Actor. Returns the deepest seen (and optionally, touchable) actor that accommodates the required point, or null if no actor was hit.
Converts the coordinates given in the parent’s coordinate system to this actor’s coordinate system. Transforms the required point in display coordinates to the actor’s native coordinate system. Calls clipBegin(float, float, float, float) to clip this actor’s bounds. Set the actor’s name, which is used for identification convenience and by toString().
Converts coordinates for this actor to those of another actor, which can be wherever within the stage. Transforms the required level within the actor’s coordinates to be in the mother or father’s coordinates. Transforms the … Read More